Star Citizen will have a central galaxy server that will manage and create these instances as needed. It is still possible for them to interact through chat, mail, or central trade systems, but players in different instances will not see each other, even if they are in exactly the same location in the game world. Players in the same zone but different instances will not see or interact with each other, at least directly through the game world. The key concept here is that there may be multiple copies, or instances, of the same zone. This necessitates heavy usage of instancing in order to keep the number of players in a given area small enough for the game servers to manage, but avoids a completely arbitrary long-term fragmenting of the player base.Īn "instance" is essentially a single copy of a zone of the game world where either all or just a portion of the players in that zone can interact. The public version of the universe will not be divided into separate servers, realms, or shards as is done with most MMOs with a persistent world. These updates will add new data, stories, and campaigns, some of which will be based on player actions, which are intended to help direct the history and lore of the universe. The developers intend to deliver updates to the universe on a weekly or bi-weekly basis. 2.1 Keeping friends and persons of interest together.
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